Creation of Game Worlds
Writer, game designer, and UVa alumnus Shane Liesegang talks about the “Disruptive Construction of Game Worlds”
View ArticlePodcast: Kari Kraus on Humanistic Design
Finding Faultlines: An Approach to Humanistic Design Historically we know that many new technologies have inherited parts from prior technologies. The skateboard remediated the surfboard; the camera...
View ArticlePodcast: Jentery Sayers on Remaking the Past
Remaking Victorian Miniatures: The Speculative Stitches between 2D and 3D In both digital humanities and popular culture, there is a rapidly growing interest in big data. How not to read a million...
View ArticlePodcast: Thorny Staples on Managing Smithsonian Research Data
Managing the Record of Research at the Smithsonian Can institutions effectively manage cross-team digital research data in real time? Can it preserve that data so that it can be seamlessly presented in...
View ArticlePodcast: Rob Nelson on Topic Modeling in the Humanities
The Potential and Pitfalls of Topic Modeling for Humanities Research This talk will introduce the text-mining technique called topic modeling, briefly explaining what it is and how it’s done. It will...
View ArticlePodcast: Ben Wright and Joesph Locke on Creating American Yawp
Democratizing the Digital Humanities: The American Yawp as Case Study After a year-long collaboration, over 350 historians have produced a beta edition of The American Yawp, a free and online,...
View ArticlePodcast: James Neal
Practicing Digital Humanities Speaker Series: James Neal Public Libraries and Academic Libraries: Digital Partners? James Neal Digital Services Librarian Prince George’s County Memorial Library System...
View ArticleHow to make books you haven’t read, talk.
As promised in my previous post, here is an idea for this year’s Praxis Program. It is uncertain at this early stage of brainstorming whether it will be retained as the one uniting everybody’s creative...
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